Early Access Update #1
BroomsticksVR ChangeLog #1
-New Map (#6) and race, featuring villages, water features, bridges and towers.
-Finished several other buildings and features, although not all yet added to the maps.
-Lots more foliage variation, new models and materials.
-Water has surface textures, underwater effect, sounds both above and below, and adds a slight slow effect. Planning a sea/coastal map at some point. Still to add: fishies.
-Added hats to the Bots. Basically photo-realistic at this point.
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The past couple of weeks I've been focusing on lots of new assets and details to improve the current and future races. Getting a good water system (style, effects and sound) was probably the most interesting part, as that opens up lots more opportunities down the line, with partially-underwater maps, rivers and ravines, or a more open sea map. I'm pleased with how the buildings and walls are shaping up, and will be continuing to add more.
I feel like I'm getting a better idea as to what makes a good race, rather than constant trial and error. I'm very pleased with how this race works and feels, but as always will welcome any comments and feedback!
Next fortnight i hope to work on obstacles and abilities to add to the existing races, although I may add another race if I have the time...
Happy Flying!
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Get BroomsticksVR
BroomsticksVR
'MarioKart meets Harry Potter- VR'
Status | In development |
Author | Espii |
Genre | Simulation, Racing |
Tags | Flying, Low-poly, Magic, Oculus Rift, oculus-touch, Virtual Reality (VR), vive |
Languages | English |
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